Why is my character playing a walking animation?

I was working on a script for a two dimensional camera. The character is restricted on the Z axis, so that it cannot away or closer to the camera.

The problem is that my character keeps playing a walking animation, even though it is standing still. My two dimensional camera works fine and my character cannot move on the Z axis. The only issue that I am having is that it does some unwanted animation.

This is the function that is responsible for locking the character’s Z axis:

function lockZAxis()
	local bodyPosition = Instance.new("BodyPosition")
	bodyPosition.MaxForce = Vector3.new(0, 0, math.huge)
	bodyPosition.Position = Vector3.new()
	bodyPosition.Parent = humanoidRootPart
end

It only makes a BodyPosition that forces the HumanoidRootPart to have a position of zero at the Z axis.

I think that bodyPosition.D = 0 fixed it. My best guess is that this issue was caused by tiny movements due to the BodyPosition’s damping.