Currently I am trying to create a Running script, or fix a previous one, and mostly the functionally actually works!
Then the FOV comes in. It seems as if prior I was trying to increase the fov for the duration of the player running, but it causes nothing, but issues it seems.
-- \\ Player-Related Variables //--
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HUM = Character:WaitForChild("Humanoid")
local Humrp = Character:WaitForChild("HumanoidRootPart")
-- \\ Services // --
local UIS = game:GetService("UserInputService")
local TW = game:GetService("TweenService")
local CS = game:GetService("CollectionService")
local RF = game:GetService("ReplicatedFirst")
local Animation = script.RunAnim
-- \\ Misc. Variables // --
local camera = workspace.CurrentCamera
local Running = false
local duration = 0.1
local Animmm = HUM:WaitForChild("Animator"):LoadAnimation(Animation)
local LastTapped,Tapped = false,false
local lookVector = Humrp.CFrame.LookVector
local dashDirection = nil
local velocity = 14000 -- dash speed
-- \\ Functions // --
local CAM = TweenInfo.new(
1,
Enum.EasingStyle.Back,
Enum.EasingDirection.Out,
1,
false,
1
)
local RunITBACK = {
FieldOfView = 70
}
local Pwehhh = {
FieldOfView = 80
}
local FOV = TW:Create(camera, CAM, Pwehhh)
UIS.InputBegan:Connect(function(Input, Processed)
if Processed then
return
end
if Input.KeyCode == Enum.KeyCode.W then
if Tapped == false then
Tapped = true
else
LastTapped = true
Tapped = false
Animmm.Looped = true
Running = true
Animmm:Play()
HUM.WalkSpeed = 22
FOV:Play()
end
delay(.4, function()
if Tapped == true then
FOV:Pause()
Tapped = false
end
end)
end
end)
UIS.InputEnded:Connect(function(Input, IsTyping)
if IsTyping then return end
if Input.KeyCode == Enum.KeyCode.W and LastTapped and not Tapped then
Running = false
if Running == false then
HUM.WalkSpeed = 16
Animmm:Stop()
FOV:Cancel()
TW:Create(camera, CAM, RunITBACK)
end
end
end)
Thankfully it’s a simpler script than the things I have been working on in the past few days, but I have always been iffy on anything related to tweens and animations.