So I have made a new Roblox experience that’s inspired by Murderer vs Sheriffs Duels, Rivals and KAT.
Players can duel with other players using duel pads. Each person gets a murder knife & revolver, similar to MVSD. But with the addition of Rivals movement: sliding. And to make it more unique, each player can equip abilities for their knives, just like KAT, for example a laser knife, or an explosive knife.
But even with pretty good game stats (Retention, Avg. Session Time, ARPPU), the game is just not doing good. I spent a lot of money advertising, which got the game to like 300 ccu at a time, but most players left after a while. I tried using funnels to check if players just didn’t know how to play, but 100% of players have played a duel? Then I thought the game wasn’t unique enough (the Unique User Qualified Play Through Rate was very low - about 0.75%), but then I saw this game getting popular recently: ( ✦ ) [DUELS] Murderers VS Sheriffs - Roblox, and with an unbiased opinion I think this game is less ‘good’, but it has 3k more CCU than my game.
Should I redesign the mechanics? Like remove the sliding? Or make each revolver 1/1 ammo? I’m just not sure what’s the problem. I even tried 3 different thumbnails to get the play through rate higher, but to no avail. Here’s the Game link: ( ✦ ) MURDER DUELS - Roblox