Have you tried other options to getting players into your game perhaps?
i ve tried ads but with small amount of robux
would posting on twitter work?
I see one problem there: Advertisements need higher Robux bids in order for many people to see it. Another option would be sponsored advertisements. You should try bidding one to two thousand Robux to get many clicks on your advertisements.
ik. but thats a pretty high amount to gamble.
and it should also be on multiple days so its a lot and i don t want to risk losing a lot of robux
Advertising is always a risk. But however, advertising is one of the most useful ways of getting players into your game, why not give it a shot?
bc i ve heard that you should use a couple thousand a day for more days. That would be all of my robux
[UI] - Improve the Icons. [game design #1] - Add different variant of attacks [Tips UI] - use chat gpt and say âplease make this text short as possible and keep it interesting, short, easy to read and understand, make it simple, and not boring to read,.â [UI #2] turn the UI from Dark to Light and keep the bg textures. [game design #2] add boost attack, add super button that makes the player temporarily powered up by 3x better attaclkk and speed attack and movements. [Buildings] - improve building by change its design and add more stuff in it that looks like and feels like a shop. [UI Design #3] make the button and text bigger. [game design #3] keep auto attack even the player wants to move around. [game level progression] - change the building of each room. so the player will feel that they got to a new and new discovered room each time the boss Is killed. [game design ] - reduce the swing effects by 70%
Your game is failing sadly because itâs not interesting or inventive.
Itâs already going to be a struggle to get people to play your game since itâs a simulator, which the website is already grossly oversaturated with.
Iâll give you the hard facts, even if you donât like them; Your game needs to either be inventive, or you need to have a following to start a successful player base. Itâs really that simple.
The days of conventional âget rich quickâ schemes on Roblox are coming to an end, but itâs also somehow getting worse. But I digress; Either make a game thatâs innovative or sign up as a freelance dev.
Thereâs a high change that the players will get bored before finding out about that.
Thereâs always a chance of your video blowing up.
The game itself isnât really that interesting and doesnât have any interesting concepts which doesnât really help your game in the competition.
I ve seen these responses pretty late but thanks for responding.
I ve already started working on another game about trains that maybe will be more interesting.
Should I completly move on from this game?
You could try to make your game more hard or strategic, I havenât played a lot so I donât know if it actually gets harder but if itâs too easy it just feels like a spam click which isnât really interesting.
If itâs too hard it might bring less players tho.
yea but depends what âhardâ and âeasyâ means bc just making them have more health and take more time won t be any better. I do know that there has to be a balance in the time it takes to progress so that the game is enjoyable but either thats not the problem or i ve been struggling to get it with no success.
Youâre kinda right, you should maybe try working more about the train game than this. Also I saw multiple train games that cost robux so maybe if you make it free, more people will try it?
yeah hopefully it will be good