My game seems like an average simulator to me, but gets worse like ratio than most other simulators…
https://www.roblox.com/games/7329371101/PART-2-Airplane-Attack-Simulator
I’d like to know what causes it, so that i can fix it.
My game seems like an average simulator to me, but gets worse like ratio than most other simulators…
https://www.roblox.com/games/7329371101/PART-2-Airplane-Attack-Simulator
I’d like to know what causes it, so that i can fix it.
Your game is literally called “Airplane Attack Simulator”
I think the issue is self-explanatory
what do you mean? What’s wrong with that
I know what you’re thinking of, but that shouldn’t be the issue, if it really matters rename it to
“Air Attack Simulator”
“Air War Simulator”
“Airplane Wars”
yes, i dont think it matters much though
is there anything else though??
First, The GUI theme doesn’t really match the game
Second, The Gui overrides meaning you can have multiple tabs open making it annoying for the players
Third, The gameplay doesn’t feel like it comes to life
Fourth, There is barely anything new compared to other simulators (Making people choose why should they pick your gamee upon the other ones)
Fifth, Adding particles and popup effects on Ui would make it feel better and faster, since many players think the old tween styles are long and boring
Sixth, The skybox and lightning doesn’t match and gives the same feeling as the build style
Seventh, Try adding more sound effects
Eighth, Simulator using tools are old fashioned now so a custom hotbar and nice animation would be really nice
Sorry if I am harsh/rude, it’s just the reality about your game.
I think the game is decent, here are my suggestions.
Decrease the price of the first egg & area, this will make the game easier at the start increasing player engagement. I found the game more fun once I unlocked my first common Lvl 15 Doggy pet. Once players start to think they can grind it more, they will play it more. You have to catch players in at the beginning.
Clean up the UI, and try to use a custom inventory UI, this will add more consistency to the game.
Mess around with lighting, find something that 100% works with the game, I think making it brighter will make it amazing.
Maybe changing the name, “Plane Shooters”, or “Take 'em down” might sound a bit better.
Maybe even add some custom walking animations.
Make the planes more random, and decrease the health as I cannot destroy one right now.
Also maybe this is scaring them all off:
That’s your favorites count.
EDIT: Honestly, I really have given this game a chance, and I’m really enjoying it.
I would change the name from “Airplane Attack Simulator” because…
Besides that, the skybox does not fit at all, and some of the items/uis feel outdated or do not fit into the theme of the game/map.
Also, the tutorial in the beginning was a little boring (not trying to be mean), so I just skipped it. I guess you should try to make it more appealing by changing it up.
(Btw, my advice probably isn’t the best and other people on this thread have way better ideas/advice)
Yeah, ill start by making it easier at the start, also i see a lot of new players that dont know what to do even though there’s a tutorial, so i might improve that too.
Also the reason you cant destroy the better planes is because you have to buy a better gun, i should probably make that more clear.
I ended up destroying one of the planes, and maybe you should unanchor them and make them fall to a certain hight then destroy them.
I dont think the tools are the reason people dislike it though, since i see a lot of simulators that do good using the same inventory system.
I can change the skybox though, if thats important
Edit: if the tutorial is boring, that might be the case
The planes just fly slowly in a straight line, over and over. It makes it feel like a clicking simulator honestly, but you’re clicking planes in the sky instead of just clicking anywhere. You don’t have to do any aiming at all, just click.
I think in order to make the game more fun, you should have the planes fly in more intricate random patterns around the map instead of just flying straight. This would require you to actually aim, instead of just clicking mindlessly.
Also, I think it would be cool if the planes occasionally dropped bombs on the map, so you have to dodge them as well.
Maybe each plane should stick around a little longer, fly around the map randomly for a bit, dropping bombs, then leave, so it actually feels like you’re fighting them.
I think it would be a good idea for planes to fall onto the ground and explode on impact instead of exploding in midair.
The Ui isn’t that great, but it’s functional, so that’s good. It’s pretty basic and generic if you ask me. Doesn’t seem to have a ton of work put into it if you know what I’m saying.
I think the game concept is cool but it doesn’t seem to be executed that well, for some of the reasons I said.
Yeah, ill start with making some airplane animations then
anyone got other suggestions???