Hi! I recently developed my first story game. I have recently been pushing to get the game out there and I have been getting a couple of players (1-10). However, I was having a look at the performance issues of my game and was met with this!
There are too many trees at all times, even those the player can’t see. A low poly bush covering a large area gives a better effect, as well as textures. Even while I was walking thru the house my computer fan started screaming.
The game’s building style also involves bricks which can lower end devices. I suggest unionizing these many bricks into smaller parts.
Basically, follow optimization techniques which can be:
Putting prop vegetation to replace the many trees (or, you can look thru low poly tree packs),
You can also use the MeshOptimizationTools plugin to see the hitboxes of mesh parts. If they’re all set to default, that will cause a ton of lag. Looking at your game, you have a ton of trees. I’d set all of the render fidelities to box, turn canCollide off, and put invisible walls over them. That should fix the performance issues.