Im Trying to make a “cool” gui animation,
so what it’s supposed to do is,is has to slide on the screen and then slide back off the screen.
but the script didn’t work.
script:
local Notif = script.Parent.Buttons.Notification
Notif.Visible = true
Notif:TweenPosition(
UDim2.new({0, 0},{0.087, 0}),
Enum.EasingDirection.In,
Enum.EasingStyle.Back,
3,
false,
false
)--This is only the slide on the screen part because this is the one that doesn't work...
i don’t know what’s the problem(im new with ui ).
Thanks in Advance!
Well Now it just doesn’t even come on screen…
so i changed it so instead of reverse boolean (because if i add a delaytime it breaks)
i added two tweens to play
So If That’s True Then Can You tween the Text property?
because i’ve always wondered how devs make those dialog animations where every
letter comes individually,
instead of the text just appearing.
unfortunately no, the things you can tween are a bunch of numeric things (sorry I said anything lol), the way they do that is altering the MaxVisibleGraphemes value in TextBoxes and use some string formatting goofiness to factor in rich text.