I have a humanoid zombie and I set all the parts to cancollide = False but it still collides with objects and players. Any idea why this is?
So do you want him to fell to the void?
Try using collision groups, make create a collision group where you have the floor and the zombie, so the zombie just collide with the floor, and not anything else
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I just tried that but it did nothing, I think there might be something else thats a part of the zombie that is acting as an object. The zombie is a model so I don’t know how they made it.