Why is my mesh part transparent on the inside but not on the outside (Studio and in game)

So my mesh part is transparent on the outside but not on the inside? idk how to fix lol. and its not my camera veiw
information: I used circles in blender and it also happened with the hat I made.


I dont know what the problem is.

please help!

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Don’t quite know how this happened to you but here ya goHollowCyliner.obj (16.9 KB)

HollowCyliner.blend (798.2 KB)
Blender file here if needed

Turn on doublesided in the mesh properties. [30letters]

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Hello, you can try to enable double-sided in the properties of the MeshPart. You can also flip the normals by the following steps:

  1. Select your mesh in blender, go into edit mode by pressing tab.
  2. Press A to select everything.
  3. Go to Mesh in the top left corner of your screen.
  4. Click on Normals and then you press on Flip.

Now your normals are flipped and your problem is fixed.

If it won’t work you can try the solidify modifier, but I won’t recommend it.

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