Why is my mirrored object separated so much from my original object in blender?

Basically I tried using mirror modifier but the arms are separated from my torso.

any ideas on how i could fix this?

i’d like the arms to stick to the torso

Mirrored objects in blender are mirrored from it’s origin, so if you go into edit mode and move it, then it will move the mirrored part too as you are changing the position from the origin. If you move it in object mode then you are moving the origin too.

Since I am on mobile it will be a bit hard to explain it so here’s a blender forum post transforms - Change pivot or local origin of an object - Blender Stack Exchange

With this you can basically just edit the arms and make sure their origin is centered

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.