Here’s the prolem
https://gyazo.com/116df0a50226310d62cd4f6c987d5a22
My NPC do something wried like in the gif when i do the air combo
the normal attack is fine.
Here’s the uplit air slam down script
local HitEffect = RS.Effects.Effects.HitEffect.Hiteffect:Clone()
local Hitbox1 = Instance.new("Part")
Hitbox1.Size = Vector3.new(4.126, 4.186, 8.642)--6.442
Hitbox1.CFrame = HumRoot.CFrame + HumRoot.CFrame.LookVector * 0.5
Hitbox1.Anchored = true
Hitbox1.CanCollide = false
--Hitbox1.Parent = game.Workspace.FX
if not FindStunInCharacter and Character:WaitForChild("Humanoid").Health > 0 then
local op = OverlapParams.new()
op.FilterDescendantsInstances = {Character}
op.FilterType = Enum.RaycastFilterType.Blacklist
local parts = workspace:GetPartsInPart(Hitbox1,op)
local debounce = false
for _,hit in pairs(parts) do
if hit.Parent and hit.Parent ~= Character and not FindStunInCharacter and hit.Parent:FindFirstChildWhichIsA("Humanoid") and debounce == false then
local hum = hit.Parent:FindFirstChildWhichIsA("Humanoid")
local FF1 = hit.Parent:FindFirstChild("BlockHits")
local Immune = hit.Parent:FindFirstChild("Immune")
local Model = hit.Parent:IsA("Model")
------------------------------------------------------------------------------
local Bovy = Instance.new("BodyVelocity")
Bovy.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
Bovy.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 32
local B = Instance.new("BodyVelocity")
B.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
B.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 4
local B1 = Instance.new("BodyVelocity")
B1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
B1.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 80 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 35
-------------------------------------------------------------------------------
local function Effecthit()
hum:LoadAnimation(game.ReplicatedStorage.Animations.Air.Animation2):Play()
end
local function FindSomethingToDeleteBeforeHit()
for i,v in pairs(hit.Parent.HumanoidRootPart:GetChildren()) do
if v:IsA("BodyVelocity") or v:IsA("BodyGyro") or v:IsA("BodyPosition") then
game.Debris:AddItem(v,0)
elseif v:IsA("BodyForce") then
game.Debris:AddItem(v,0)
end
end
for i,v in pairs(hit.Parent.Effects:GetChildren()) do
if v.Name == "Ragdoll" then
game.Debris:AddItem(v,0)
end
end
end
local HittedAnEnemy = Character:FindFirstChild("HittedAnEnemy")
if hum and not FF1 and hum.Health > 0 and not Immune and Model then
debounce = true
hum:TakeDamage(15)
Player.leaderstats.Damage.Value = Player.leaderstats.Damage.Value + 15
FindSomethingToDeleteBeforeHit()
--B.Parent = Character.HumanoidRootPart
--B1.Parent = hit.Parent.HumanoidRootPart
local Fj1
local fkf = coroutine.create(function()
local KDj1sfFdsx = HumRoot.CFrame + HumRoot.CFrame.LookVector * 15
FindSomethingToDeleteBeforeHit()
hit.Parent.HumanoidRootPart.Anchored = true
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {workspace.FX,workspace.Bodies}
local ra11y = workspace:Raycast(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.CFrame.LookVector * 15, params)
--game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("tweenAir",hit.Parent.HumanoidRootPart,0.15,endCF)
if ra11y then
hit.Parent.HumanoidRootPart.Anchored = true
FindSomethingToDeleteBeforeHit()
local partCache123 = require(game.ReplicatedStorage.Modules.PartCache).new(Instance.new("Part"),1,workspace.FX)
local Part124 = partCache123:GetPart()
Part124.Size = Vector3.new(1, 1, 1)--6.442
Part124.Position = ra11y.Position
Part124.Anchored = true
Part124.Transparency = 1
Part124.CanCollide = false
Part124.Massless = true
Part124.CastShadow = false
game.Debris:AddItem(Part124,1.4)
local ray = Ray.new(Part124.Position, Vector3.new(0, -1000000000, 0))
local hit2, vec2Pos, surfaceNormal = workspace:FindPartOnRayWithIgnoreList(ray, {workspace.FX,workspace.Bodies})
local angle = math.rad(math.random(360))
local endCF = CFrame.new(vec2Pos, vec2Pos + surfaceNormal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.Angles(0, angle, 0) * CFrame.new(0,1.5,0) --* HumRoot.CFrame * CFrame.new(0,0,-5)
local DKksf = hit.Parent.HumanoidRootPart.CFrame + hit.Parent.HumanoidRootPart.CFrame.LookVector * 5
Effecthit()
Damage:FireAllClients("DamageHit",hit.Parent.HumanoidRootPart,15,Color3.new(0.027451, 0.0196078, 0.0627451))
hit.Parent.HumanoidRootPart.Position = endCF.Position + Vector3.new(0,0.005,0)
local JD124 = game.ReplicatedStorage.Effects.Effects.EffectGround12367:Clone()
JD124.CanCollide = false
JD124.Position = endCF.Position + Vector3.new(0,3,0)
--JD124.Attachment5.Smoke.Color = ColorSequence.new{ColorSequenceKeypoint.new(0,ra11y.Instance.Color),ColorSequenceKeypoint.new(1,ra11y.Instance.Color)}
JD124.Attachment5.Smoke.Enabled = false
JD124.Parent = game.Workspace.FX
JD124.Attachment5.Smoke:Emit(8)
JD124.Attachment5.FillStar1:Emit(2)
JD124.Attachment.Ring:Emit(2)
JD124.Attachment.Shadow:Emit(1)
--game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("FlyingDebris",JD124.Position + Vector3.new(0,-0.5,0),4,0,Character)
game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("Rock1sdx",JD124)
game.Debris:AddItem(JD124,5)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(Player)
if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then
local P1 = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(P1)
end
task.wait(0.1)
hit.Parent.HumanoidRootPart.Anchored = false
else
hit.Parent.HumanoidRootPart.Anchored = true
FindSomethingToDeleteBeforeHit()
local partCache123 = require(game.ReplicatedStorage.Modules.PartCache).new(Instance.new("Part"),1,workspace.FX)
local Part124 = partCache123:GetPart()
Part124.Size = Vector3.new(1, 1, 1)--6.442
Part124.CFrame = HumRoot.CFrame + HumRoot.CFrame.LookVector * 13
Part124.Anchored = true
Part124.Transparency = 1
Part124.CanCollide = false
Part124.Massless = true
Part124.CastShadow = false
game.Debris:AddItem(Part124,1.4)
--workspace.FX,workspace.Bodies
local ray = Ray.new(Part124.Position, Vector3.new(0, -1000000000, 0))
local hit2, vec2Pos, surfaceNormal = workspace:FindPartOnRayWithIgnoreList(ray, {workspace.FX,workspace.Bodies})
local angle = math.rad(math.random(360))
local endCF = CFrame.new(vec2Pos, vec2Pos + surfaceNormal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.Angles(0, angle, 0) * CFrame.new(0,1.5,0) --* HumRoot.CFrame * CFrame.new(0,0,-5)
local DKksf = hit.Parent.HumanoidRootPart.CFrame + hit.Parent.HumanoidRootPart.CFrame.LookVector * 5
Effecthit()
Damage:FireAllClients("DamageHit",hit.Parent.HumanoidRootPart,15,Color3.new(0.027451, 0.0196078, 0.0627451))
hit.Parent.HumanoidRootPart.Position = endCF.Position + Vector3.new(0,0.005,0)
hit.Parent.HumanoidRootPart.Anchored = false
local JD124 = game.ReplicatedStorage.Effects.Effects.EffectGround12367:Clone()
JD124.CanCollide = false
JD124.Position = endCF.Position + Vector3.new(0,3,0)
--JD124.Attachment5.Smoke.Color = ColorSequence.new{ColorSequenceKeypoint.new(0,ra11y.Instance.Color),ColorSequenceKeypoint.new(1,ra11y.Instance.Color)}
JD124.Attachment5.Smoke.Enabled = false
JD124.Parent = game.Workspace.FX
JD124.Attachment5.Smoke:Emit(8)
JD124.Attachment5.FillStar1:Emit(2)
JD124.Attachment.Ring:Emit(2)
JD124.Attachment.Shadow:Emit(1)
--game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("FlyingDebris",JD124.Position + Vector3.new(0,-0.5,0),4,0,Character)
game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("Rock1sdx",JD124)
game.Debris:AddItem(JD124,5)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(Player)
if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then
local P1 = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(P1)
end
task.wait(0.1)
hit.Parent.HumanoidRootPart.Anchored = false
end
end)
coroutine.resume(fkf)
game.Debris:AddItem(HittedAnEnemy,0)
Combo.Value = Combo.Value + 1
StunValueModule.Stun(hit.Parent,1.5)
StunWalkSpeedModule.Stun(hum,1.5)
if hit.Parent:FindFirstChild("AttackedByWho").Value == nil then
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
else
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
end
delay(0.2,function()
hit.Parent:FindFirstChild("AttackedByWho").Value = nil
end)
elseif hum and FF1 and hum.Health > 0 and not Immune and Model and hit.Parent:FindFirstChild("BlockHits").Value > 0 and hit.Name == "BlockPad" then
debounce = true
local BlockS1 = hit.Parent:FindFirstChild("BlockHits")
BlockS1.Value = BlockS1.Value - 1
local NH = game.ReplicatedStorage.Effects.Effects.BlockEf.Ring:Clone()
NH.Parent = hit.Parent.HumanoidRootPart
NH.Ring:Emit(1)
if hit.Parent:FindFirstChild("AttackedByWho").Value == nil then
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
else
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
end
delay(0.2,function()
hit.Parent:FindFirstChild("AttackedByWho").Value = nil
end)
game.Debris:AddItem(NH,2)
if BlockS1.Value <= 0 then
local BH1 = Instance.new("BoolValue",hit.Parent)
BH1.Name = "Stun"
game.Debris:AddItem(BH1,1.8)
for i,v in pairs(hit.Parent:GetChildren()) do
if v.Name == "BlockUItach" then
game.Debris:AddItem(v,0)
end
game.Debris:AddItem(v:FindFirstChild("BlockPad"),0.1)
game.Debris:AddItem(hit.Parent.HumanoidRootPart:FindFirstChild("BlockPad"),0.1)
game.Debris:AddItem(BlockS1,0.1)
end
for i,v in pairs(hit.Parent:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
v:Stop()
end
hum:LoadAnimation(game.ReplicatedStorage.Animations.Knockback.Animation):Play()
game.Debris:AddItem(hit.Parent:FindFirstChild("BlockPad"),0.1)
game.Debris:AddItem(hit.Parent.HumanoidRootPart:FindFirstChild("BlockPad"),0.1)
end
end
end
end
This is up script
local HitEffect = RS.Effects.Effects.HitEffect.Hiteffect:Clone()
local Hitbox1 = Instance.new("Part")
Hitbox1.Size = Vector3.new(4.126, 4.186, 8.642)--6.442
Hitbox1.CFrame = HumRoot.CFrame + HumRoot.CFrame.LookVector * 0.5
Hitbox1.Anchored = true
Hitbox1.CanCollide = false
--Hitbox1.Parent = game.Workspace.FX
if not FindStunInCharacter and Character:WaitForChild("Humanoid").Health > 0 then
local op = OverlapParams.new()
op.FilterDescendantsInstances = {Character}
op.FilterType = Enum.RaycastFilterType.Blacklist
local parts = workspace:GetPartsInPart(Hitbox1,op)
local debounce = false
for _,hit in pairs(parts) do
if hit.Parent and hit.Parent ~= Character and not FindStunInCharacter and hit.Parent:FindFirstChildWhichIsA("Humanoid") and debounce == false then
local hum = hit.Parent:FindFirstChildWhichIsA("Humanoid")
local FF1 = hit.Parent:FindFirstChild("BlockHits")
local Immune = hit.Parent:FindFirstChild("Immune")
local Model = hit.Parent:IsA("Model")
------------------------------------------------------------------------------
local Bovy = Instance.new("BodyVelocity")
Bovy.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
Bovy.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 32
local B = Instance.new("BodyVelocity")
B.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
B.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 4
local B1 = Instance.new("BodyVelocity")
B1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
B1.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 80 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 35
-------------------------------------------------------------------------------
local function Effecthit()
hum:LoadAnimation(game.ReplicatedStorage.Animations.Air.Animation2):Play()
end
local function FindSomethingToDeleteBeforeHit()
for i,v in pairs(hit.Parent.HumanoidRootPart:GetChildren()) do
if v:IsA("BodyVelocity") or v:IsA("BodyGyro") or v:IsA("BodyPosition") then
game.Debris:AddItem(v,0)
elseif v:IsA("BodyForce") then
game.Debris:AddItem(v,0)
end
end
for i,v in pairs(hit.Parent.Effects:GetChildren()) do
if v.Name == "Ragdoll" then
game.Debris:AddItem(v,0)
end
end
end
local HittedAnEnemy = Character:FindFirstChild("HittedAnEnemy")
if hum and not FF1 and hum.Health > 0 and not Immune and Model then
debounce = true
hum:TakeDamage(15)
Player.leaderstats.Damage.Value = Player.leaderstats.Damage.Value + 15
FindSomethingToDeleteBeforeHit()
--B.Parent = Character.HumanoidRootPart
--B1.Parent = hit.Parent.HumanoidRootPart
local Fj1
local fkf = coroutine.create(function()
local KDj1sfFdsx = HumRoot.CFrame + HumRoot.CFrame.LookVector * 15
FindSomethingToDeleteBeforeHit()
hit.Parent.HumanoidRootPart.Anchored = true
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {workspace.FX,workspace.Bodies}
local ra11y = workspace:Raycast(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.CFrame.LookVector * 15, params)
--game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("tweenAir",hit.Parent.HumanoidRootPart,0.15,endCF)
if ra11y then
hit.Parent.HumanoidRootPart.Anchored = true
FindSomethingToDeleteBeforeHit()
local partCache123 = require(game.ReplicatedStorage.Modules.PartCache).new(Instance.new("Part"),1,workspace.FX)
local Part124 = partCache123:GetPart()
Part124.Size = Vector3.new(1, 1, 1)--6.442
Part124.Position = ra11y.Position
Part124.Anchored = true
Part124.Transparency = 1
Part124.CanCollide = false
Part124.Massless = true
Part124.CastShadow = false
game.Debris:AddItem(Part124,1.4)
local ray = Ray.new(Part124.Position, Vector3.new(0, -1000000000, 0))
local hit2, vec2Pos, surfaceNormal = workspace:FindPartOnRayWithIgnoreList(ray, {workspace.FX,workspace.Bodies})
local angle = math.rad(math.random(360))
local endCF = CFrame.new(vec2Pos, vec2Pos + surfaceNormal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.Angles(0, angle, 0) * CFrame.new(0,1.5,0) --* HumRoot.CFrame * CFrame.new(0,0,-5)
local DKksf = hit.Parent.HumanoidRootPart.CFrame + hit.Parent.HumanoidRootPart.CFrame.LookVector * 5
Effecthit()
Damage:FireAllClients("DamageHit",hit.Parent.HumanoidRootPart,15,Color3.new(0.027451, 0.0196078, 0.0627451))
hit.Parent.HumanoidRootPart.Position = endCF.Position + Vector3.new(0,0.005,0)
local JD124 = game.ReplicatedStorage.Effects.Effects.EffectGround12367:Clone()
JD124.CanCollide = false
JD124.Position = endCF.Position + Vector3.new(0,3,0)
--JD124.Attachment5.Smoke.Color = ColorSequence.new{ColorSequenceKeypoint.new(0,ra11y.Instance.Color),ColorSequenceKeypoint.new(1,ra11y.Instance.Color)}
JD124.Attachment5.Smoke.Enabled = false
JD124.Parent = game.Workspace.FX
JD124.Attachment5.Smoke:Emit(8)
JD124.Attachment5.FillStar1:Emit(2)
JD124.Attachment.Ring:Emit(2)
JD124.Attachment.Shadow:Emit(1)
--game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("FlyingDebris",JD124.Position + Vector3.new(0,-0.5,0),4,0,Character)
game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("Rock1sdx",JD124)
game.Debris:AddItem(JD124,5)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(Player)
if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then
local P1 = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(P1)
end
task.wait(0.1)
hit.Parent.HumanoidRootPart.Anchored = false
else
hit.Parent.HumanoidRootPart.Anchored = true
FindSomethingToDeleteBeforeHit()
local partCache123 = require(game.ReplicatedStorage.Modules.PartCache).new(Instance.new("Part"),1,workspace.FX)
local Part124 = partCache123:GetPart()
Part124.Size = Vector3.new(1, 1, 1)--6.442
Part124.CFrame = HumRoot.CFrame + HumRoot.CFrame.LookVector * 13
Part124.Anchored = true
Part124.Transparency = 1
Part124.CanCollide = false
Part124.Massless = true
Part124.CastShadow = false
game.Debris:AddItem(Part124,1.4)
--workspace.FX,workspace.Bodies
local ray = Ray.new(Part124.Position, Vector3.new(0, -1000000000, 0))
local hit2, vec2Pos, surfaceNormal = workspace:FindPartOnRayWithIgnoreList(ray, {workspace.FX,workspace.Bodies})
local angle = math.rad(math.random(360))
local endCF = CFrame.new(vec2Pos, vec2Pos + surfaceNormal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.Angles(0, angle, 0) * CFrame.new(0,1.5,0) --* HumRoot.CFrame * CFrame.new(0,0,-5)
local DKksf = hit.Parent.HumanoidRootPart.CFrame + hit.Parent.HumanoidRootPart.CFrame.LookVector * 5
Effecthit()
Damage:FireAllClients("DamageHit",hit.Parent.HumanoidRootPart,15,Color3.new(0.027451, 0.0196078, 0.0627451))
hit.Parent.HumanoidRootPart.Position = endCF.Position + Vector3.new(0,0.005,0)
hit.Parent.HumanoidRootPart.Anchored = false
local JD124 = game.ReplicatedStorage.Effects.Effects.EffectGround12367:Clone()
JD124.CanCollide = false
JD124.Position = endCF.Position + Vector3.new(0,3,0)
--JD124.Attachment5.Smoke.Color = ColorSequence.new{ColorSequenceKeypoint.new(0,ra11y.Instance.Color),ColorSequenceKeypoint.new(1,ra11y.Instance.Color)}
JD124.Attachment5.Smoke.Enabled = false
JD124.Parent = game.Workspace.FX
JD124.Attachment5.Smoke:Emit(8)
JD124.Attachment5.FillStar1:Emit(2)
JD124.Attachment.Ring:Emit(2)
JD124.Attachment.Shadow:Emit(1)
--game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("FlyingDebris",JD124.Position + Vector3.new(0,-0.5,0),4,0,Character)
game.ReplicatedStorage.RemoteEvents.ClientScreenEffectService:FireAllClients("Rock1sdx",JD124)
game.Debris:AddItem(JD124,5)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(Player)
if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then
local P1 = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
game.ReplicatedStorage.Modules.Remotes.Camera.BumpRemaked:FireClient(P1)
end
task.wait(0.1)
hit.Parent.HumanoidRootPart.Anchored = false
end
end)
coroutine.resume(fkf)
game.Debris:AddItem(HittedAnEnemy,0)
Combo.Value = Combo.Value + 1
StunValueModule.Stun(hit.Parent,1.5)
StunWalkSpeedModule.Stun(hum,1.5)
if hit.Parent:FindFirstChild("AttackedByWho").Value == nil then
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
else
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
end
delay(0.2,function()
hit.Parent:FindFirstChild("AttackedByWho").Value = nil
end)
elseif hum and FF1 and hum.Health > 0 and not Immune and Model and hit.Parent:FindFirstChild("BlockHits").Value > 0 and hit.Name == "BlockPad" then
debounce = true
local BlockS1 = hit.Parent:FindFirstChild("BlockHits")
BlockS1.Value = BlockS1.Value - 1
local NH = game.ReplicatedStorage.Effects.Effects.BlockEf.Ring:Clone()
NH.Parent = hit.Parent.HumanoidRootPart
NH.Ring:Emit(1)
if hit.Parent:FindFirstChild("AttackedByWho").Value == nil then
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
else
hit.Parent:FindFirstChild("AttackedByWho").Value = Character
end
delay(0.2,function()
hit.Parent:FindFirstChild("AttackedByWho").Value = nil
end)
game.Debris:AddItem(NH,2)
if BlockS1.Value <= 0 then
local BH1 = Instance.new("BoolValue",hit.Parent)
BH1.Name = "Stun"
game.Debris:AddItem(BH1,1.8)
for i,v in pairs(hit.Parent:GetChildren()) do
if v.Name == "BlockUItach" then
game.Debris:AddItem(v,0)
end
game.Debris:AddItem(v:FindFirstChild("BlockPad"),0.1)
game.Debris:AddItem(hit.Parent.HumanoidRootPart:FindFirstChild("BlockPad"),0.1)
game.Debris:AddItem(BlockS1,0.1)
end
for i,v in pairs(hit.Parent:FindFirstChild("Humanoid"):GetPlayingAnimationTracks()) do
v:Stop()
end
hum:LoadAnimation(game.ReplicatedStorage.Animations.Knockback.Animation):Play()
game.Debris:AddItem(hit.Parent:FindFirstChild("BlockPad"),0.1)
game.Debris:AddItem(hit.Parent.HumanoidRootPart:FindFirstChild("BlockPad"),0.1)
end
end
end
end
https://gyazo.com/2f42bf24f9cb2c48422dc6ddc4ea51e3
Hope you guys can help me