Why is my object glitching out randomly when changing the CFrame when moving the hand?

In my game DELTA VR, I can grab firearms and stuff. When I hold an object for some amount of time, it starts to glitch out. It’s not the slide, considering it was glitching out before I added working slides. My objects have multiple objects welded to one object using Motor6Ds.

Glitching out example:

This is the code I wrote to change the CFrame when the hand moves:
image-5

Please help!

2 Likes

FIXED BY @GregTame
Keep the AssemblyLinearVelocity of all the parts in and object zeroed.

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