Why is my PBR mesh not looking good in roblox?

What it looks like in Blender

What is looks like in Studio

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Is the texture created in Blender?

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It looks the same, maybe change the reflectance property for the same shiny look

Just to cover all bases, did you first bake/export the metalness map in Blender and apply it to a SurfaceAppearance object in the Meshpart? It looks like there’s only the diffuse map for colour.

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Yes it’s textured in blender

30chara

  1. Did you export the textures into a surfaceappearence object under the mesh?
  2. If you did, did you remember to import the metallic map?
  3. Is your lighting Future?
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Enable EnvMaps in Beta Features in Studio and change your Mesh material to Metal. Then add a SurfaceAppearance and add your texture in under “Metallic Map”

May I see the roughness and metalness maps?

If you want the shiny effect:

This is your metalness map:
download (2)

Roughness:
000000.jpeg

Then, turn Environment Specular Scale and Environment Diffuse scale to 1. BOTH of them.

Turn Brightness to 6.

Enjoy!

So… the texture you created in Blender doesn’t work in Roblox. You may need to use the Roblox properties or use SurfaceAppearence (if you have a normal map or something).