What it looks like in Blender
What is looks like in Studio
Is the texture created in Blender?
It looks the same, maybe change the reflectance property for the same shiny look
Just to cover all bases, did you first bake/export the metalness map in Blender and apply it to a SurfaceAppearance object in the Meshpart? It looks like there’s only the diffuse map for colour.
Yes it’s textured in blender
30chara
Enable EnvMaps in Beta Features in Studio and change your Mesh material to Metal. Then add a SurfaceAppearance and add your texture in under “Metallic Map”
May I see the roughness and metalness maps?
If you want the shiny effect:
This is your metalness map:
Roughness:
Then, turn Environment Specular Scale and Environment Diffuse scale to 1. BOTH of them.
Turn Brightness to 6.
Enjoy!
So… the texture you created in Blender doesn’t work in Roblox. You may need to use the Roblox properties or use SurfaceAppearence (if you have a normal map or something).