Why is my position arrows angled diagonally?

Hi! Hope this post finds you well.

I’m having a problem with TweenService because of this issue. For some reason, parts are angled very oddly, and I’m not sure how to fix it.

What can I do to fix this, please?

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Is it the Part Orientation, or is it the tool?
Press CTRL L to switch tools from Local Part (Tools orient to the Part or Model orientation) to world orientation.

The other thing you may have done is Edit the orientation of the Pivot.
Select the Part, go to the Model tab, go to the Pivot Tools, and click Reset. (I can’t remember if you have to click Edit before Reset).

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The CTRL+L did resolve the arrows (thankfully), however, do you have any suggestions regarding TweenService? I currently have multiple parts that I’m animating on one axis (Z) using CollectionService, and they move diagonally rather than in a straight line. It’s okay if not, it still helped resolve the arrow issues, so thanks! :slight_smile:

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You may have an issue with CFraming in World space instead of Local space.
Please post your script Tweening section.
If you change more than 1 axis it’ll affect the way the object moves.

Sure! Here’s the part where it animates:

-- Moving Platforms (THIS IS UNFINISHED)

for _, ObbyPlatform in pairs(CollectionService:GetTagged("RightPlatform")) do

	local MoveToLeft = TweenService:Create(ObbyPlatform , TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {Position = Vector3.new(ObbyPlatform.Position.X, ObbyPlatform.Position.Y, 61)})

	local MoveToRight = TweenService:Create(ObbyPlatform , TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {Position = Vector3.new(ObbyPlatform.Position.X, ObbyPlatform.Position.Y, 50)})
	
	MoveToLeft:Play()
end

Here’s the result of the animation

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Instead of
Vector3.new(ObbyPlatform.Position.X, ObbyPlatform.Position.Y, 61)
try
Vector3.new(0,0,11)

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They went far away…

HOWEVER, I tried rotating the map. It worked. I’m still giving you the solution though, thank you so much :slight_smile:

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