Why is my rig animation stretching out/glitching?

Hello! So I’m making a horror game and I made my own custom rig in Blender and rigged it with bones. Does anyone know why the animations keep glitching? not sure what the appropriate category here is so apologies for that

Here’s how it looks:

And it’s meant to look like:

Not sure why it does that, it’s very weird… this was one of my first rigs every made aswell.

Here’s what is inside:

3

Thanks in advance!

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The animation were made in Studio or made from Blender?
I noticed something “weird” with the instances inside your Rig, could not be the issue but, isnt it that you should use the Animator when working with a Rig that has an Humanoid, Or if Rig has not Humanoid use the AnimationController?

But I see you are using both, Animator inside AnimationController, I think it should be the Animator inside the Humanoid, and not having the AnimationController.
Or remove the Humanoid and Animator and only use the AnimationController

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Hey, so I removed AnimationController and animator and put the animator in the Humanoid and it seems to work, except the arms aren’t animating but I think that’s an issue on my end though, thank you!

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