Why is my rigged model doing this?

Hey devs,

I’ve created a basic character model and rigged it, but the bones won’t move parts of the body normally.
This is because I’ve created multiple objects inside one part, and they aren’t connected.
I’ve tried filling the faces to connect them, but that won’t work.


Is there a way to do this? Either by connecting the objects or another way.

You could try repositioning the bone root on edit mode and that should fix it. :+1: