ZensStarz
(ZenDolla)
April 9, 2022, 1:39am
#1
Uh? Currently I’m trying a new method for a hitbox, and to get the actual Hitbox for the character, it’s very odd how it just doesn’t say it exists?
local CH = SSS.PlayerSpawned.SpawnINItems
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
task.wait()
Character.Parent = workspace.LivingThings
CH:FindFirstChild("CharsHitbox").Parent = game.workspace
CH:FindFirstChild("CharsHitbox").Name = Player.Name.. "Hitbox"
local Attach1, Attach2, Attach3, Attach4, Attach5, Attach6 = Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"),Instance.new("Attachment")
Attach1.Parent = Character.HumanoidRootPart
Attach2.Parent = Character.Head
Attach3.Parent = Character["Right Leg"]
Attach4.Parent = Character["Left Leg"]
Attach5.Parent = Character["Right Arm"]
Attach6.Parent = Character["Left Arm"]
local Weld = Instance.new("Motor6D")
Character:SetAttribute("IsBlocking", false)
Character:SetAttribute("CanAttack", false)
Character:SetAttribute("Running", false)
Character:SetAttribute("Dashing", false)
Character:SetAttribute("Clash", nil)
Character:SetAttribute("Parry", false)
Character.Humanoid.WalkSpeed = 13
Weld.Part0 = Character.HumanoidRootPart
Weld.Part1 = workspace.LivingThings:FindFirstChild(Player.Name.. "Hitbox")
local Jeh = Enum.HumanoidHealthDisplayType.AlwaysOff == true
end)
end)
Maybe try using :WaitForChild()
on both CH and the Player’s Character’s Parts. (Right Leg, Left Arm, etc) Not sure if doing this would work.
ZensStarz
(ZenDolla)
April 9, 2022, 1:43am
#3
Oh, I should’ve clarified where the issue is taking place,
CH:FindFirstChild("CharsHitbox").Parent = game.workspace
CH:FindFirstChild("CharsHitbox").Name = Player.Name.. "Hitbox"
This is where the actual issue happening.
Does the “CharsHitbox” BasePart is actually there? Also, Is the script inside ServerScriptService? Maybe you could try cloning the Hitbox everytime the Player’s Character’s is added and then modify it.
ZensStarz
(ZenDolla)
April 9, 2022, 1:46am
#5
Yeah, it’s there which is even weirder. It’s saying it as if it can’t see within folders, but the combat module was easily able to access it’s Hitbox.
1 Like
Try doing as i said above, Reference the Hitbox on the Top of the script, And then Clone it whenever the Character is added. Try also adding a WaitForChild()
on the CH variable.
ZensStarz
(ZenDolla)
April 9, 2022, 1:52am
#7
local CH = SSS.PlayerSpawned.SpawnINItems:WaitForChild("CharsHitbox", 5)
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
task.wait()
local Hitbox = CH:Clone()
Character.Parent = workspace.LivingThings
Hitbox.Parent = game.workspace
Hitbox.Name = Player.Name.. "Hitbox"
local Attach1, Attach2, Attach3, Attach4, Attach5, Attach6 = Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"),Instance.new("Attachment")
Attach1.Parent = Character.HumanoidRootPart
Attach2.Parent = Character.Head
Attach3.Parent = Character["Right Leg"]
Attach4.Parent = Character["Left Leg"]
Attach5.Parent = Character["Right Arm"]
Attach6.Parent = Character["Left Arm"]
local Weld = Instance.new("Motor6D")
Character:SetAttribute("IsBlocking", false)
Character:SetAttribute("CanAttack", false)
Character:SetAttribute("Running", false)
Character:SetAttribute("Dashing", false)
Character:SetAttribute("Clash", nil)
Character:SetAttribute("Parry", false)
Character.Humanoid.WalkSpeed = 13
Weld.Part0 = Character.HumanoidRootPart
Weld.Part1 = workspace.LivingThings:FindFirstChild(Player.Name.. "Hitbox")
local Jeh = Enum.HumanoidHealthDisplayType.AlwaysOff == true
end)
end)
Changing it like this, doesn’t even seem to spawn in the hitbox, and it’s as if it’s ignored.
Just for curiosity, Why are you setting the Character’s Parent to the LivingThings
folder? I don’t think that that’s really needed. Maybe try also changing the CH variable to this:
local CH = script:WaitForChild("SpawnINItems", 5):WaitForChild("CharsHitbox", 5)
ZensStarz
(ZenDolla)
April 9, 2022, 1:56am
#9
It’s needed for the seperate combat script. Also, I’ll see how that works out.
ZensStarz
(ZenDolla)
April 9, 2022, 2:05am
#10
Well, this made no difference, and I even changed the part to workspace and nothing seemed to change.
Try this; (waiting for the character to load fully).
local CH = SSS.PlayerSpawned.SpawnINItems
game.Players.PlayerAdded:Connect(function(Player)
task.wait()
local Character = Player.Character or Player.CharacterAdded:Wait()
Character.Parent = workspace.LivingThings
CH:WaitForChild("CharsHitbox").Parent = game.Workspace
CH:WaitForChild("CharsHitbox").Name = Player.Name.. "Hitbox"
local Attach1, Attach2, Attach3, Attach4, Attach5, Attach6 = Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"), Instance.new("Attachment"),Instance.new("Attachment")
Attach1.Parent = Character.HumanoidRootPart
Attach2.Parent = Character.Head
Attach3.Parent = Character["Right Leg"]
Attach4.Parent = Character["Left Leg"]
Attach5.Parent = Character["Right Arm"]
Attach6.Parent = Character["Left Arm"]
local Weld = Instance.new("Motor6D")
Character:SetAttribute("IsBlocking", false)
Character:SetAttribute("CanAttack", false)
Character:SetAttribute("Running", false)
Character:SetAttribute("Dashing", false)
Character:SetAttribute("Clash", nil)
Character:SetAttribute("Parry", false)
Character:WaitForChild("Humanoid").WalkSpeed = 13
Weld.Part0 = Character:WaitForChild("HumanoidRootPart")
Weld.Part1 = game.Workspace.LivingThings:WaitForChild(Player.Name.. "Hitbox")
local Jeh = Enum.HumanoidHealthDisplayType.AlwaysOff == true -- p.s: if it still doesn't work, try removed the "equal to" and only putting one equal sign.
end)
ZensStarz
(ZenDolla)
April 9, 2022, 2:50am
#12
Infinite yield possible on ‘ServerScriptService.PlayerSpawned.SpawnINItems:WaitForChild(“CharsHitbox”)’
Is the new thing I’m getting now.
i’m only assuming that PlayerSpawned
is the script that you’re providing here.
maybe try just doing script.SpawnINItems
because serverscriptservice likes to have index troubles
ZensStarz
(ZenDolla)
April 9, 2022, 3:28am
#14
That’s why I had to come here in the first place, I tried the method already.
Can you try this
local CHclone = CH:WaitForChild("CharsHitbox"):Clone()
CHclone.Parent = workspace
CHclone.Name = Player.Name.. "Hitbox"
ZensStarz
(ZenDolla)
April 9, 2022, 1:02pm
#17
Yeah, still nothing changed. The hitbox ain’t there.
Nogalo
(Nogalo)
April 9, 2022, 1:10pm
#19
as far as i can see you don’t parent the Weld to anything so the hitbox clone just falls down immediately
but also i don’t udnerstand why you are even making these hitboxes to begin with
ZensStarz
(ZenDolla)
April 9, 2022, 1:47pm
#20
Better method of Spatial Queries, looped through less to get a better effect. Andddd, it’s fixed. Thank you for your assistance.