I’m trying to make a snowy region for a project, but the PBR textures are extremely zoomed out. Is there a fix?
Do you have a photo or something to give a visual on the issue you’re seeing?
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What are your StudsPerTile measurements for the Texture?
If you can send photo of it or something then maybe we can figure it out.
You cant change that on surface appearance.
Ok, but now how big is the image you put on the hills? It’s probably being blown up a huge amount for the size of the Mesh hills you are using.
Say you have a 2200x2000 pixel image on a 1000x100x1000 Stud Mesh. If the Mesh was rectangular then the 2200 pixels would be wrapped around the 2200 studs (1000+100+1000+100) and each pixel would cover 1 stud. This would explain why your ‘snow’ image looks so grainy.