Not sure if this is an official bug or whatnot, but sometimes when I put textures, and zoom out, it will go over other objects with have a different height or topology to the textured one.
This is a pretty common issue - and while it’s an annoying problem to have, this issue often isn’t a problem in gameplay as players typically aren’t ever zoomed out enough to have the affect happen.
If the player will for whatever reason be zoomed out that far, removing the texture locally based on the player’s camera’s distance is an option, but at that point you might as well remove the texture altogether if it’s really that bothersome.
If I remember correctly, the technical term for this is Depth Sorting Error, and it more-so a graphics and rendering feature that’s not feasible for Roblox to change, as the solution would make mobile performance drop: