I am making a showcase and have come across a strange union bug I can’t seem to fix.
I have even changed the CollisionFidelity to PreciseConvexDecomposition which usually fixes this for me. But i still have the problem of floating around the union.
I am making a showcase and have come across a strange union bug I can’t seem to fix.
I have even changed the CollisionFidelity to PreciseConvexDecomposition which usually fixes this for me. But i still have the problem of floating around the union.
Turn on the “Show Decomposition Geometry” option in studio and you’ll be able to see exactly what the generated collision geometry looks like:
If that’s one big union it’s probably too complex a concave shape for the decomposer to figure out what to do with it, and you’ll need to break it up in to few pieces.