Hello there!
For some reason, every time you create a R6 Rig using the Rig Builder, the rig is always parented to the head rather than the HumanoidRootPart.
Is this an issue or this a feature?
Hello there!
For some reason, every time you create a R6 Rig using the Rig Builder, the rig is always parented to the head rather than the HumanoidRootPart.
Is this an issue or this a feature?
I dont think thats supposed to happen, i recommend installing the moon animator plugin and making rigs from there as i think its overall better and easier.
I’m pretty sure R6 has always worked this way, (The primarypart of the character model being set to the head) and it has never been changed to the root part to preserve backwards compatibility.