I’ve been making an NPC that goes after any placed buildings by the player. Then it’s supposed to destroy it but I haven’t made it do that yet.
Throughout doing this I noticed that from using “MoveTo” in making it move, although it’s moving to it’s destination, in the process it glitches around to a very noticeable amount and is nowhere near being smooth.
I’ve made all the Baseparts inside of it massless because when I don’t it doesn’t reach it’s destination at all. I’ve also tried changing the friction of it’s feet to 0. And additionally I placed another NPC there with the same script for comparison of the movement and to see that the issue must not be coming from the script.
Up to now, the only issues that I think could be potentially causing this issue is the fairly large size of the NPC…
…and the fact that the way it’s shaped isn’t exactly balanced which I’m not sure but could be causing it to slowly fall backward, making it move backward. Also if the issue is due to something like lack of a walking animation, I do have a walk animation that I’ve made and used with this NPC but for whatever reason whenever using “MoveTo” it uses the idle animation while walking, therefore I just disabled the animations for now. If these aren’t the causes of the problem then it’s something I’m unaware of. Please help!