Why is offsetting UI so inconsistent?

Why when offsetting a UI’s position it looks uneven in studio and device emulation but normal in-game?

Studio

In-studio buttons

In-game

They all have the same offset besides the beginning button.
image

I know this has something to do with display size and all of that but why does this happen with device emulation? This is not something that is life ruining or anything I’m just curious why this happens.

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Hello! Just to let you know, you can create a separate ScreenGui and put your UI elements in it. In the ScreenGUI make sure you un-check “ignoreGullnest.”

what? how would this be helpful if it’s all the same ui lol

Because offset is based on your screen resolution, you should use uipadding / uilistlayout for offsetting each “button”

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