I encountered a wonky issue that is throwing me off completely, I have some parts generated on server to make walls and when I try to pivot decorative wall models on the client to the server parts it just does not want to work
Here it is in the live game:
Here is the model:
function Decore:DecorateWall(WallType: string, _Wall: BasePart)
local Biome = _Wall:GetAttribute("Biome")
local BiomeDecore = ReplicatedStorage.Assets:FindFirstChild(Biome, true)
local WallDecore = BiomeDecore:FindFirstChild("WallDecore", true)
local Wall = WallDecore.Wall:Clone() :: Model
_Wall.Transparency = 0.5 -- Server Placement Wall
Wall:PivotTo(_Wall.CFrame)
Wall.Parent = workspace
end