I want to substitute player’s Head to a costum MeshPart. I already substituted it with the code bellow, but it’s stretched to sides and I don’t understand why.
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local description = char.Humanoid:GetAppliedDescription()
wait(2)
print(description)
description.Head = '8557570518'
description.FaceAccessory = ''
char.Humanoid:ApplyDescription(description)
end)
end)
Here are some images of the unwanted result I get:
And here are some images of the actual Head MeshPart that I uploaded to Roblox
Solutions I tried so far:
I already tried to stretch the original part front and backwards