Why is roblox so off with the lighting compared to blender?



this is an example of the issue I am having, textures look off in roblox and sometimes completely different, is there any way to fix this or am I just forced to live like this?

I’m not a builder since I just script but I think the reason for this is just due to roblox’s engine being quite limited compared to blender.

And yeah I think you’re gonna have to live with it possibly, but maybe not. I remember there was a documentation on how to import textures and what not from blender to studio effectively. I’ll link it in a second.

Here you go: Exporting Textures | Documentation - Roblox Creator Hub

well, damn, worth a try
I’m not sure how well embedding works with highly complex procedural textures but still ty for the help