Hey, I recently ran a 500 robux advertisement on my game to test my ad’s ctr, I couldn’t help but notice how low the average playtime was:
There were 0-6 concurrent players playing throughout the day, more often than not at least someone was playing. Me and a few friends did a couple 1 minute tests each so that may have brought down the playtime a little bit.
I played the game until I customized my noob color, your game is pretty good but it needs improvements, there isn’t much to do, and doesn’t have much content past the tutorial. (You should add a cool mechanic or feature to keep the players interested at all times).
One thing you get later on in the game is the mine, it’s pretty similar to mining simulator’s mine. Do you think I should introduce it earlier in the game? I feel like most people don’t play long enough or don’t really notice some of the features the game has (like the arena, mine, fishing, or the other islands).
I was also thinking of having the wardrobe customize your noob instead of you, and make it that you have to buy clothes and other wardrobe stuff with noobux.
You need to grasp the player’s attention in the first minute of the game or else they will leave, that mining system sounds cool but they won’t stay for long if they aren’t interested (Customizing your noob and giving them a hat could be cool.) Sorry if this is already in the game but re-naming your noob is a nice feature.
UI design, complicated structure, big vast world, I don’t think this is for kids. I know you are going for that open world factor but kids don’t really understand that.
sell place is there, shop is there, you have some wardrobe thing which seems like a free model cause you could’ve made it for currency. ITS TOTALLY FINE, we all learn. The Open World is an aspect many won’t understand. I am 13 and I found botw extremly confusing. If you are making an open world, give a path of direction player has to go. THEN open world. Make it save your location. Have quest for kids to do. Arena is really useless in my opinion cause no one would probably join anyways. You should have some events like a Halloween Event where you have that flappy bird game but as a gui. And if you get above x points you unlock something. Don’t make everything out side of the game. Also many people can’t play the game due to terrain and the average kid doesn’t have a good device so I reocmmend having prahic settings.
Thanks for the feedback, the wardrobe isn’t a free model, someone was selling it for cheap so I decided to just buy it and add it to my game, but yes I’m going to put more work into the wardrobe.
I just played a little bit, and I did what I usually do when I play a game, which is skip the tutorial and try to figure it out for myself because I don’t like reading through tutorials. My guess is that a lot of players do this as well. I actually wasn’t sure what to do for a couple minutes until I accidentally pressed on a rock, which might be one problem that the game has. It’s not very clear what I should do at a glance, and from the games title/description, I wasn’t expecting Simulator elements so I didn’t look for those.
One suggestion I have is to make a compass arrow pointing from the player to the nearest rock, and have a BillboardGui on the rock saying to click the rock. After the player collects a rock, then point the arrow at the Sell platform. Do some reward effect for the player after they do both of these.
Too much going on with the UI and it feels really intrusive. Try making more physical buildings where players can go to do things instead of using buttons all over the screen.
When designing a game, you need to keep in mind that unless you specifically tell players (through both environmental storytelling, dialog, quests, etc), they don’t know what they’re working towards. Some players may also know what they’re working towards, however a lack of instant new content in the beginning of the game can turn them away. The first few minutes of a game are the most important. You have to make sure you hook your player with exciting features, action, rewards, and so on, so they have a desire to progress and unlock other rewards and features of the game.
This is just a really brief explanation, if you’d like some more feedback, just contact me.