I’ve been trying to tween the CFrame of this part that I have welded onto the players HumanoidRootPart. I’m not getting any results, not a single error. It just doesn’t move.
methods["Soul Siphon"] = function()
local char = player.Character
local root = char.HumanoidRootPart
local animator = char.Humanoid.Animator
local goingon = true
local timeer = 3
local distance = 25
local waittime = 0.01
local Animation = animator:LoadAnimation(NecromancyAnims:FindFirstChild("SiphonAnimation"))
Animation:Play()
local tweenINFO = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
0,
false,
0
)
local cloneSiphon = NecromancyModels.Siphon:Clone()
cloneSiphon.CFrame = root.CFrame*CFrame.new(0,1,-3)
cloneSiphon.Parent = char
local weldCon = Instance.new("WeldConstraint")
weldCon.Part0 = root
weldCon.Part1 = cloneSiphon
weldCon.Parent = cloneSiphon
for i,living in pairs(workspace.LivingThings:GetChildren()) do -- this is so anything in the folder can get attacked (including actual players)
living.Archivable = true
end
wait(1)
Animation:AdjustSpeed(0)
for _,particles in pairs(cloneSiphon:GetDescendants()) do
if particles:IsA("ParticleEmitter") then
if particles.Name == "Charge" then
local particleSize = {0,2.56}
local particleSize2 = {1,0}
for i = 1,timeer do
particles.Size = NumberSequence.new({NumberSequenceKeypoint.new(particleSize[1],particleSize[2]),NumberSequenceKeypoint.new(particleSize2[1],particleSize2[2])})
wait(waittime)
end
elseif particles.Name == "Wave" then
local particleSize = {0,2.12}
local particleSize2 = {1,0.313}
for i = 1,timeer do
particles.Size = NumberSequence.new({NumberSequenceKeypoint.new(particleSize[1],particleSize[2]),NumberSequenceKeypoint.new(particleSize2[1],particleSize2[2])})
wait(waittime)
end
elseif particles.Name == "Wave2" then
local particleSize = {0,1.56}
local particleSize2 = {1,0.313}
for i = 1,timeer do
particles.Size = NumberSequence.new({NumberSequenceKeypoint.new(particleSize[1],particleSize[2]),NumberSequenceKeypoint.new(particleSize2[1],particleSize2[2])})
wait(waittime)
end
elseif particles.Name == "1" then
local particleSize = {0,1.19}
local particleSize2 = {1,0.0625}
for i = 1,timeer do
particles.Size = NumberSequence.new({NumberSequenceKeypoint.new(particleSize[1],particleSize[2]),NumberSequenceKeypoint.new(particleSize2[1],particleSize2[2])})
wait(waittime)
end
elseif particles.Name == "2" then
local particleSize = {0,2.75}
local particleSize2 = {1,0.875}
for i = 1,timeer do
particles.Size = NumberSequence.new({NumberSequenceKeypoint.new(particleSize[1],particleSize[2]),NumberSequenceKeypoint.new(particleSize2[1],particleSize2[2])})
wait(waittime)
end
elseif particles.Name == "Wave3" then
local particleSize = {0,2.56}
local particleSize2 = {1,0.125}
for i = 1,timeer do
particles.Size = NumberSequence.new({NumberSequenceKeypoint.new(particleSize[1],particleSize[2]),NumberSequenceKeypoint.new(particleSize2[1],particleSize2[2])})
wait(waittime)
end
end
end
end
Animation:AdjustSpeed(1)
TweenService:Create(cloneSiphon,tweenINFO,{CFrame = cloneSiphon.CFrame*CFrame.new(0,2.5,0)}):Play()
wait(.45)
Animation:AdjustSpeed(0)
spawn(function()
repeat
for i,living in pairs(workspace.LivingThings:GetChildren()) do
if player:DistanceFromCharacter(living.HumanoidRootPart.Position) <= distance and living.Name ~= player.Name then
if living.Archivable == true then
print(living.Name)
local beam = NecromancyModels.SiphonBeam:Clone()
local attachment = Instance.new("Attachment")
attachment.Name = "ForBeam"
attachment.Parent = living.HumanoidRootPart
beam.Attachment0 = cloneSiphon.ForBeam
beam.Attachment1 = attachment
beam.Parent = cloneSiphon
spawn(function()
local enemyPart = NecromancyModels.EnemyParticle:Clone()
enemyPart.Parent = living.HumanoidRootPart
wait(10)
enemyPart:Destroy()
end)
living.Archivable = false
elseif living.Archivable == false and player:DistanceFromCharacter(living.HumanoidRootPart.Position) <= distance and living.Name ~= player.Name then
Magic:DealDamage(char,living,.5,script.Parent)
end
else
if living.Archivable == false and living.Name ~= player.Name then
living.HumanoidRootPart.ForBeam:Destroy()
living.HumanoidRootPart.EnemyParticle:Destroy()
cloneSiphon.SiphonBeam:Destroy()
living.Archivable = true
end
end
end
RunService.Heartbeat:Wait()
until goingon == false
end)
spawn(function()
wait(10)
for i,living in pairs(workspace.LivingThings:GetChildren()) do
living.Archivable = true
end
Animation:AdjustSpeed(1)
goingon = false
cloneSiphon:Destroy()
end)
end