Why is the exact same hinge performing differently on different experiences?

I’m trying to port my vehicle system onto a different experience of mine but for some reason the hinge just folds in on itself if it is inserted in any other place than where it was initially created. The slightest idea I have as to what could be the reason to this is that the initial place has something all other experiences dont, but I’ve never seen hinges behave like this before.


As you can see, I copied the same vehicle onto a different place and the hinge went crazy. The model doesnt rely on any outside scripts, everything it needs is inside.

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I’ve also noticed that the suspension appears to be softer in the vehicle place compared to all other experiences? I don’t know if im seeing things because from what I’ve seen the settings of all of these places are identical.

No scripts at all? and you double checked the params of your model?

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Well, in the video I copied the exact same model and placed it into a different experience, so the parameters should have stayed the same. And yes, the model shouldn’t be relying on scripts outside of it as far as I remember.
I have another model of a truck that also has a hinge, and that doesn’t seem to have the same problems. The hinges on the lifter shown in the video are constantly pushing themselves down (and with such force, that even when you control the vehicle, you cannot lift them up), even though they are not set as servos…

All the vehicles behave like they are set in a different gravity environment or something, even though the game settings are the same.

Right, I was using collision groups… Completely forgot about them.

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