My bad if this is the wrong category. I am working on this game, and i notice that the graphics between mobile and PC is very VERY different. How would i fix this issue?
PC:
Mobile:
My bad if this is the wrong category. I am working on this game, and i notice that the graphics between mobile and PC is very VERY different. How would i fix this issue?
PC:
Mobile:
Hello, I would say because surely one of the two is older if this is the case and because the graphics on pc I would say are more important questions power or age I hope I have been able to answer your question
The screenshots was both taken today. I think i’ve figured it out though. My phone is an android, and supposedly, they haven’t added future lighting support for android. So, i’m guessing that’s the issue.
I could have some answers.
You could optimize some settings in the lighting service, such as changing the technology, and changing the ambient colors.
You could try adding more textures to more parts, but would also downgrade your device performance (depending on the devices processor)
Find some more answers on the internet
Future lighting for mobile is very different, if mobile were to run the pc version, it would probably be laggy. I believe the only way to fix it is by using shadow lighting, because the pc and mobile lighting looks the same. You can not enable the Mobile to run the same lighting effects as a pc for future lighting. It might be best to leave it or to make it use shadow lighting instead of future. (which will degrade the pc quality).
It’s more of a Rendering, Roblox currently uses OpenGL to render 3D objects on Most android phone while PC here you’re currently on DirectX (vulkan if you’re having NVIDIA or AMD) that has Shaders roblox can use to give it’s shiny looks.
OpenGL also has it but for perfomance reasons, it is made to run on Older devices or Low-Specs devices, right now as the dude stated above there is currently no Future lighting technology for mobile itself and this is just switched lighting technology.