I loaded the model and it loaded perfectly except for one, it is half transparent, I looked in the characteristics and the transparency there is 0
How can i fix it guys?
I loaded the model and it loaded perfectly except for one, it is half transparent, I looked in the characteristics and the transparency there is 0
How can i fix it guys?
I think maybe you should turn on DoubleSided
nah, I tried but nothin changed
Did you check the normals? Turn on Face Orientation in blender, blue indicates that it will be visible while red indicates it won’t be visible in Studio.
A lot of people say “turn on DoubleSided”.
That’s not the answer. Sure, DoubleSided renders both sides but it doesn’t fix the issue.
It causes shadowed edges, and it doubles the tri count of your MeshPart causing more work for your graphics & possible lag if you do it too much.
DoubeSided should only be used for MeshParts that are supposed to be flat, like paper, or playing cards, or leaves, where you have to see both sides of the Mesh.
@KamiKatThe as @Tixolate said, it’s likely your Normals facing the wrong way. There are plenty of posts on the forums about this.
Also, calling it the model instead of a MeshPart is confusing because Roblox uses the term Model to indicate a group of objects, which are not always Parts. You never mentioned that this was a Mesh, and didn’t state what 3D program you used to create it.
try solidify, sometimes this works for me. not sure though
Another thing to use is to select all the faces (Shift A) then in the Mesh tab: Normals > Recalculate inside (or outside)
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