Why is the model incorrect when i import it from blender?

The blender model should’ve looked like this:

But after i imported it to roblox studio, it looks like this:

Can anyone help me solve this???

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Just a few things to check before importing from Blender to Studio:

-If using an image texture, make sure it’s uploaded as a decal to Roblox.

-Also, make sure the face orientations are correct.
Viewport Overlays > Check “Face Orientation”
Any of the red faces are inverted (the blue ones aren’t), so go to Edit Mode > Face select mode > (Select the face) > Mesh > Normals > Flip

There are several YouTube videos on how to fix face orientation, it would probably be easier to find one of those.
Here’s one: Use Face Orientation To Locate Incorrect Normals And How To Fix Them - Blender 2.8 Tutorial - YouTube
Although he’s not using the latest version of Blender, it works nearly exactly on Blender 3.1

omg, thank you so so much. It’s finally fixed!!

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