The blender model should’ve looked like this:
But after i imported it to roblox studio, it looks like this:
Can anyone help me solve this???
The blender model should’ve looked like this:
But after i imported it to roblox studio, it looks like this:
Can anyone help me solve this???
Just a few things to check before importing from Blender to Studio:
-If using an image texture, make sure it’s uploaded as a decal to Roblox.
-Also, make sure the face orientations are correct.
Viewport Overlays > Check “Face Orientation”
Any of the red faces are inverted (the blue ones aren’t), so go to Edit Mode > Face select mode > (Select the face) > Mesh > Normals > Flip
There are several YouTube videos on how to fix face orientation, it would probably be easier to find one of those.
Here’s one: Use Face Orientation To Locate Incorrect Normals And How To Fix Them - Blender 2.8 Tutorial - YouTube
Although he’s not using the latest version of Blender, it works nearly exactly on Blender 3.1
omg, thank you so so much. It’s finally fixed!!