Right now the way it is coded looks like the bullet is created at the TargetLocation and facing the Handle.Position and then being moved to half the distance between the two. Is that where it is created? Where do you intend for the bullet to be created?
You can look at the tutorial created by CovertCode to see what I’m trying to do, I just want to create the part which is the bullet but as I said it’s being generated in the wrong place
Here’s the difference tho, “Handle” actually represents the position of a Muzzle Flash Part inside the gun, the gun does not need a handle because I did it in another way.
I should really change the name of that parameter, argument I forgot