Why is the trail on the animation so sharp, compared to the animation itself? [Figured out how to fix it]

So I’ve been making a really simple orbiting animation using the built in Roblox animation tool, I made an artificial rig to allow me to do this. If you look in the image below the trails have a really sharp angle at which they turn at. The trail doesn’t even turn at each of the animation key points. I’ve been trying to make it more smooth by messing around with settings but I can’t think of anything. So I decided to go here since I think this is the best place to post this.

Made the trail a bit bigger to make it easier to see:
https://gyazo.com/264daead3c25a6c2dca2b638b7969e16

Anybody got any ideas on how I can make the trail itself more smooth?

I might be wrong, but I think the animation really is just sharp

Perhaps, but the trails still don’t follow the actual keyframes, so I’m not sure if making it smoother would help with how the trail follows. Infact I’ve noticed that trails in general are rather sharp, so I decided to go with beams, and try and make that work, since they actually curve.

Interesting. I wonder if that’s because of the rate at which the animation updates a part’s CFrame? Anyways, good luck !

Incase you are interested in this as well, I have figured out how to get this done using beams. You need to have two animations, one of which starts at a different point of the animation loop. The difference at which they start will create the length of the trail that is created using the beams. You also need to make sure to have the parts spin so that the same face is always facing backwards.

How I got it to look after (Ignore the end, my laptop fans broke and began to overheat so fps went down):

https://gyazo.com/0a1b7652465c3d03b290afb7bdf8c4fc