I am making a zombie game with custom guns and animations made by me the animations play just fine but I’m having trouble scripting when the animations actually play this is my first time making and scripting animations here is my code, Thanks:
local player = game:GetService('Players').LocalPlayer
local character = player:FindFirstChild('Character')
if not character or not character.Parent then
character = player.CharacterAdded:Wait()
end
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
HoldHK33.OnClientEvent:Connect(function()
local HoldHK33 = Instance.new("Animation")
HoldHK33.AnimationId = "rbxassetid://12500621378"
local Hold = animator:LoadAnimation(HoldHK33)
Hold:AdjustSpeed(0.5)
Hold:Play()
task.wait(3.05)
HoldHK()
end)
function HoldHK()
local anim = Instance.new('Animation')
anim.AnimationId = "rbxassetid://12500563703"
holdHK = animator:loadAnimation(anim)
holdHK:Play()
holdHK:Play()
holdHK:AdjustSpeed(.5)
task.wait(1.99)
ActuallyHoldingHk33.Value = true
holdHK:AdjustSpeed(0)
end
local function plswork()
ActuallyHoldingHk33.Value = false
holdHK:AdjustSpeed(.5)
end
local function reloadHK33()
holdHK:AdjustSpeed(.5)
task.wait(.3)
local reloadEvent = Instance.new('Animation')
reloadEvent.AnimationId = 'rbxassetid://12500636956'
local work = animator:LoadAnimation(reloadEvent)
work:Play()
work:AdjustSpeed(.5)
task.wait(6.01)
HoldHK()
end
local function HK33Running()
RunningWithHK33BoolValue.Value = true
holdHK:AdjustSpeed(.5)
task.wait(.3)
holdHK:Stop()
ActuallyHoldingHk33.Value = false
ActuallyHoldingHk33.Value = false
local runAnim = Instance.new('Animation')
runAnim.AnimationId = 'rbxassetid://12500330104'
Running = animator:LoadAnimation(runAnim)
Running:Play()
Running:AdjustSpeed(.5)
task.wait(.57)
Running:AdjustSpeed(0)
end
function HK33QuitRunning()
HoldHK()
task.wait(.57)
Running:AdjustSpeed(.5)
Running:Stop()
RunningWithHK33BoolValue.Value = false
end
HK33StoppedRunning.Event:Connect(HK33QuitRunning)
HK33RunBindable.Event:Connect(HK33Running)
unequipHK33.Event:Connect(plswork)
HK33ReloadBindable.Event:Connect(reloadHK33)
Whenever I unequip the gun the hold animation and the crosshair appear as if I still have the tool equipped, Thanks.