I’m trying to build a star-shaped negative part using wedges. For some reason though, I see an extra polygon on one of the sides. I tried using Collision + 0 Studs of Snap Grid to make sure the wedges are touching, but these polygons somehow appear in on a different point. Am I missing something?
Zoom in REALLY close to the WedgeParts before you Union/Negate them. You’ll probably find something like a .0002 stud gap (yes, Roblox uses multiple decimal points, but only shows 3 decimal points) between them. This is only slightly noticeable in Roblox, but if you exported that Union to Blender you’d see how badly Unions get formed in Studio.
Just move the Wedge .0005 studs (in the Position Property) and try remaking the Negated Part to see if that extra tweak worked. I find that if you select the item and zoom in to where the 2 items meet then you’ll see the difference that even .0001 studs can make.
Hey! Sorry for a late reply but on the bright side I figured out that building the star in a different order prevents the gaps from appearing.
If I make the star’s triangle and union that first, then I can copy the union since it won’t have any visual glitches. Originally, I would copy the triangle while it’s still just 2 negative wedges, and I believe that caused the tiny gaps to appear when I duplicated it. Overall, thanks for the suggestion.