Why is there no ambient occlusion effect when I switch to future lighting

Hi I am a Roblox Developer who mainly builds and does UI and I’ve been having this issue for a while, when I switch from shadowmap to future the ambient occlusion effect is gone I didn’t have this issue before so I am pretty sure it’s not intentional so I am now looking for ways to fix this and I have my graphics at max

ShadowMap

Future

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hey! i can’t really think of something that could affect the ambient occlusion in future other than the graphics quality, is it maxed out?

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It may have something to do the the lighting blend/transparency rate. I may be correct; I am not sure. There is a script that disables shadows.

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@sewrath @Ben_zzr i can confirm this is happening, i am at max graphics

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it is maxed and I even said it in the message it’s near the end so that’s maybe why you didn’t see it

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I am not sure what lighting blend/transparency rate is can you explain

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I can confirm this, I first noticed it a few days ago except it was with the decoration property on terrain.

With shadow map it has AO and with future, it doesn’t
– Future
image

– Shadowmap
image

Also If I must add I noticed they removed the 2nd rendering property for your graphic levels?

It use to have 2 one for manually editing your runtime graphics in studio and the second being your Studio Graphic quality. They’ve seem to have removed the studio runtime one.

– Current
image

– Few updates ago, Not exactly sure when this change took place.
Screenshot 2019-04-16 at 21.47.19

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Try playing the game, this might work?

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even in game (outside of studio completely) the effect is still gone

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this has been a bug for a few weeks, both in studio and in-game

ambient occlusion is just a lot weaker with future lighting for some reason, and it seems to gets even weaker depending on how low the Ambient/OutdoorAmbient values are. when both values are 0,0,0 then it completely disappears.

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this has been happening to me for a couple of weeks now

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It’s 2022 and this is still happening. Pretty disappointing. Has this been reported as a bug yet?

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This “bug” is an intentional behaviour by Roblox.

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How so? Doesn’t seem like that would make sense or that it’s a good idea.

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This is still an issue? Hard to achieve realism in games when you have to choose between realistic lights or realistic everything else.

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Yes, it’s still an issue, and it got worse today, ShadowMap is missing ambient occlusion too, making the feature completely gone on all types of lighting as of now, not just Future.

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Bump, this is still an issue, I want the Ambient Occlusion but also want the dynamic lighting effects of Future. I can’t design realistic games while having to choose between them without even the option to switch Lighting Technology in-game using scripts.

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Me too, globally as well, on every project of mine that has future lighting on.

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Update: Roblox does have Ambient Occlusion on Future lighting but only on very dark areas that are already covered in shadows, this is NOT realistic when you have something that is small but in high quantity that isn’t able to cast a shadow but would be able to cast a soft shadow like in Real Life.

This is shadow map, the ambient occlusion makes everything look more beautiful and runs faster than future:

Max graphics same environments
Future Lighting AVG FPS: 40-45
Shadow Map AVG FPS: 60-70

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Bump, still an issue. The change is so noticeable when switching the technology.

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