Hi I am a Roblox Developer who mainly builds and does UI and I’ve been having this issue for a while, when I switch from shadowmap to future the ambient occlusion effect is gone I didn’t have this issue before so I am pretty sure it’s not intentional so I am now looking for ways to fix this and I have my graphics at max
I can confirm this, I first noticed it a few days ago except it was with the decoration property on terrain.
With shadow map it has AO and with future, it doesn’t
– Future
– Shadowmap
Also If I must add I noticed they removed the 2nd rendering property for your graphic levels?
It use to have 2 one for manually editing your runtime graphics in studio and the second being your Studio Graphic quality. They’ve seem to have removed the studio runtime one.
– Current
– Few updates ago, Not exactly sure when this change took place.
this has been a bug for a few weeks, both in studio and in-game
ambient occlusion is just a lot weaker with future lighting for some reason, and it seems to gets even weaker depending on how low the Ambient/OutdoorAmbient values are. when both values are 0,0,0 then it completely disappears.
Yes, it’s still an issue, and it got worse today, ShadowMap is missing ambient occlusion too, making the feature completely gone on all types of lighting as of now, not just Future.