Hi I am a Roblox Developer who mainly builds and does UI and I’ve been having this issue for a while, when I switch from shadowmap to future the ambient occlusion effect is gone I didn’t have this issue before so I am pretty sure it’s not intentional so I am now looking for ways to fix this and I have my graphics at max
I can confirm this, I first noticed it a few days ago except it was with the decoration property on terrain.
With shadow map it has AO and with future, it doesn’t
– Future
– Shadowmap
Also If I must add I noticed they removed the 2nd rendering property for your graphic levels?
It use to have 2 one for manually editing your runtime graphics in studio and the second being your Studio Graphic quality. They’ve seem to have removed the studio runtime one.
– Current
– Few updates ago, Not exactly sure when this change took place.
this has been a bug for a few weeks, both in studio and in-game
ambient occlusion is just a lot weaker with future lighting for some reason, and it seems to gets even weaker depending on how low the Ambient/OutdoorAmbient values are. when both values are 0,0,0 then it completely disappears.
Yes, it’s still an issue, and it got worse today, ShadowMap is missing ambient occlusion too, making the feature completely gone on all types of lighting as of now, not just Future.
Bump, this is still an issue, I want the Ambient Occlusion but also want the dynamic lighting effects of Future. I can’t design realistic games while having to choose between them without even the option to switch Lighting Technology in-game using scripts.
Update: Roblox does have Ambient Occlusion on Future lighting but only on very dark areas that are already covered in shadows, this is NOT realistic when you have something that is small but in high quantity that isn’t able to cast a shadow but would be able to cast a soft shadow like in Real Life.