Why is this billboardgui acting so weird?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    im trying to make “hello, world” appear over your head once remoteevent “organtaker” fires

  2. What is the issue? Include screenshots / videos if possible!
    issue is, the billboard gui & text end up in the most weird, specific place and can only be viewed at 1 super specific distance from my character
    video of me showcasing the bug

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    ive tried looking at past posts, but nothings popped up

code (server)

game.ReplicatedStorage.organtaker.OnServerEvent:Connect(function(player)
	local character = player.Character
	local bbgui = Instance.new("BillboardGui")
	bbgui.Parent = character:FindFirstChild("Head")
	bbgui.MaxDistance = 95
	bbgui.StudsOffsetWorldSpace += Vector3.new(0,5,0)
	bbgui.Size = UDim2.new(10,0,10,0)

	local textlabel = Instance.new("TextLabel")
	textlabel.Size = UDim2.new(10,0,10,0)
	textlabel.Parent = bbgui
	textlabel.Text = "Hello, world!"
	textlabel.TextScaled = true
	bbgui.Active = true
	bbgui.Adornee = character:FindFirstChild("Head")
	textlabel.Visible = true
	textlabel.Font = Enum.Font.IndieFlower
	textlabel.BackgroundTransparency = 1
	textlabel.TextColor3 = Color3.new(1, 1, 1)
end)

i gave up trying to figure this out, im using a different method instead

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