I’m making a teleporter that teleports you to a random place but when the math.random part gets the same value twice when using the teleporter it crashes? why does it do this?
local part = script.Parent
local running
local numberval
local random
part.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Can_Teleport.Value == true then
hit.Parent.Can_Teleport.Value = false
running = true
if hit.Parent.All_Places.Value == false then
hit.Parent.All_Places.Value = true
for i = 1,3, 1 do
numberval = Instance.new("IntValue")
numberval.Parent = hit.Parent
numberval.Value = i
numberval.Name = i
end
end
random = math.random(1,3)
print(random)
while running == true do
if random == 1 then
for i,v in pairs(hit.Parent:GetChildren()) do
if v.ClassName == "IntValue" then
if v.Value == 1 then
print("I EXIST")
running = false
v:Destroy()
hit.Parent:MoveTo(Vector3.new(-128.5, 25.5, 10))
else
end
end
end
end
if random == 2 then
for i,v in pairs(hit.Parent:GetChildren()) do
if v.ClassName == "IntValue" then
if v.Value == 2 then
print("I EXIST")
running = false
v:Destroy()
hit.Parent:MoveTo(Vector3.new(-214.5, 17.5, 10))
else
end
end
end
end
if random == 3 then
for i,v in pairs(hit.Parent:GetChildren()) do
if v.ClassName == "IntValue" then
if v.Value == 3 then
print("I EXIST")
running = false
v:Destroy()
hit.Parent:MoveTo(Vector3.new(-46.5, 25.5, 10))
else
end
end
end
end
end
wait(2)
hit.Parent.Can_Teleport.Value = true
end
end)