Why is this enemy's animation freaking out like this?

I’ve been at this for hours now and I just can’t not seem to fix this animation bug so I’m using the normal “animate” script for this character and he’s using the default R6 walking animation.

He’s scaled up and the AutomaticScaling is disabled in the humanoid but he keeps doing this weird twitching motion.

Link to GIF:
https://i.gyazo.com/b9b87c875e1ec42e9524e6f01b9fcbdc.mp4

^^^^ The one that is being a buggy child is the big Red dude.

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it also happens to other NPCs sometimes I don’t understand what is going on…

Wait, are you using the default localscript Animstr script?

Yes sort of I’m using a script not a local.

That could be the problem but i don’t know for certain.

Sorry for the trouble I got a friend to fix it up we’re doing something different now.