local Speed = script.Parent.Speed.Value
while true do
script.Parent.Velocity = script.Parent.CFrame.LookVector*Speed
wait(0.1)
end
I’ve messed around with density for a little bit and tried massless still happens. How can I make it so it doesnt wobble like that?
I’ve also tried adding like a balance board type thing (didnt work).
Never used water physic before
I believe it happens because the physics engine sees the thing as a single part and doesn’t really take its shape into much consideration, which will allow it to wobble easier. You could try adding an invisible and cancollide=false part welded to the ring a few studs under it, that has a higher mass than the ring itself.