I am making a train system that uses PrismaticConstraints to move.
When a player drives, if any players are standing on the train, they get dragged to the front.
I tried using different types of velocities, but I have the same problem

I am making a train system that uses PrismaticConstraints to move.
When a player drives, if any players are standing on the train, they get dragged to the front.
I tried using different types of velocities, but I have the same problem
the joys of jank roblox physics
well that’s odd it’s prob cuz u aren’t using wheels and instead are just applying a velocity to the whole train, turning it into a moving… conveyor.