Why is this happening with my chopper?
if Keys.E then
ExpectedSpeed = Vector3.new(ExpectedSpeed.X,math.clamp(Force.Velocity.Y + 1,1/math.pi,15),ExpectedSpeed.Z)
local xD = 0
print(Xrotation)
if tick() - lastT > 0.2 then
lastT = tick()
ExpectedGyroCFrame = CFrame.new(Mainpart.Position,Mainpart.Position) * CFrame.Angles(math.rad(Xrotation),0,math.rad(Xrotation))
end
else
ExpectedGyroCFrame = CFrame.new(Mainpart.Position,Mainpart.Position)
ExpectedSpeed = Vector3.new(ExpectedSpeed.X,math.sin(tick()),ExpectedSpeed.Z)
end
if Keys.W then
Speed = math.clamp(Speed + 0.1,0,120 --[[maxspeed]])
local yes = Mainpart.CFrame.LookVector.Unit * Speed
ExpectedSpeed = Vector3.new(yes.X,ExpectedSpeed.Y,yes.Z)
ExpectedGyroCFrame = CFrame.new(Mainpart.Position,Mainpart.Position) * CFrame.Angles(math.rad(-10),0,0)
else
ExpectedSpeed = Vector3.new(0,ExpectedSpeed.Y,0)
end
if Keys.A then
local yes = Mainpart.CFrame.RightVector.Unit * Speed
--ExpectedSpeed = Vector3.new(-yes.X,ExpectedSpeed.Y,-yes.Z)
Athingy += 0.5
ExpectedGyroCFrame = CFrame.new(Mainpart.Position,Mainpart.Position) * CFrame.Angles(0,math.rad(Athingy),math.rad(12))
end
Gyro.CFrame = ExpectedGyroCFrame
game:GetService('TweenService'):Create(Force,TweenInfo.new(0.6),{Velocity = ExpectedSpeed}):Play()
-- Force.Velocity = ExpectedSpeed
end
The thing is, the ‘ExpectGyroCFrame’
Causes this to happen:
https://gyazo.com/d9f2136abdc8416b453435a7e68d1928
Any idea?