I’m attempting to make this health bar script not error or break at all.
I get an error of everytime I try to fix this script.
It tends to not retrieve the data of the health properly when it breaks.
I did not make this script, as much as I wish I could say I made this… I didn’t and that’s why i’m bringing it here. It’s a free health bar that errors often.
function _G.round(n) return n - math.floor(n) >= 0.5 and math.ceil(n) or n - math.floor(n) < 0.5 and math.floor(n) end wait(0.5) local char = game.Players.LocalPlayer.Character hum = char.Humanoid Digit = script.Parent.Holder.HealthbarHolder.Digits Round = (_G.round(hum.Health)) hum.Changed:connect(function() script.Parent.Holder.HealthbarHolder.Healthbar.Size = UDim2.new(hum.Health/hum.MaxHealth,0,0.65,0) Round = (_G.round(hum.Health)) Digit.Text = (Round.."%") if hum.Health <= hum.MaxHealth*0.20 then script.Parent.Holder.HealthbarHolder.Healthbar.BackgroundColor3 = Color3.new(255,0,0) else script.Parent.Holder.HealthbarHolder.Healthbar.BackgroundColor3 = Color3.new(0, 255, 0) end end)
Thank you to anyone who reads and attempts to help me solve this issue.