Any idea why Mode is nil? I tried printing CurrentCharInfo and CurrentCharInfo[“Modes”] and neither were nil but Mode just is. Why?
Thanks!
--Get info about current character
local CurrentCharInfo = RequestCharInfo:InvokeServer("current")
local ModeIndex = 0
local Mode = nil
local ModName = script.Parent.coloredModName
--Listen for input of the E or Q key
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
ModeIndex = ModeIndex + 1
Mode = CurrentCharInfo["Modes"][ModeIndex]
print(Mode) -- nil
ModName.Text = Mode.Name
local BrickColoredColor = BrickColor.new(Mode.Color)
ModName.TextColor3 = Color3.new(BrickColoredColor.r, BrickColoredColor.g, BrickColoredColor.b)
end
end)