I’m trying to use an NPC Chatting system, but neither the X to skip and finish the text or the go to next line is working (ie. it stays on the same line and does not switch), does anyone have an idea on how to fix this?
Here is the script:
--// Services
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
--// Main Variables
local DetectedNPC = nil
local Detected = false
local Chatting = false
local Skip = false
local Exit = false
--// Player
local Player = Players.LocalPlayer
local Camera = game.Workspace.CurrentCamera
local Gui = script.Parent
local Sounds = Gui.Sounds
local PromptLabel = Gui.PromptLabel
local LineLabel = Gui.LineLabel
--// Character
local Character = Player.Character or Player.CharacterAdded:Wait()
local CharHMR = Character:WaitForChild("HumanoidRootPart")
--// NPC
local NPCS = game.Workspace:WaitForChild("NPCS")
--// Functions
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.X then
if Chatting == true then
Skip = true
Sounds.Click:Play()
end
end
end)
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Z then
if Chatting == true then
Exit = true
Sounds.Click:Play()
end
end
end)
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.E then
if Detected == true then
local Lines = DetectedNPC:FindFirstChild("Lines")
if Lines then
Sounds.Click:Play()
Chatting = true
Detected = false
LineLabel.Text = " "
PromptLabel:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Linear", 0.2)
LineLabel.Visible = true
wait(0.5)
for i, Line in pairs(Lines:GetChildren()) do
local Text = Line.Value
for i = 1, #Text do
LineLabel.Text = string.sub(Text, 1, i)
Sounds.Talk:Play()
if Skip == true then
LineLabel.Text = Text
Skip = false
break
end
if Exit == true then
break
end
wait(0.07)
end
if Exit == true then
Exit = false
break
end
repeat wait() until Skip == true or Exit == true
Skip = false
end
Exit = false
Skip = false
PromptLabel:TweenSize(UDim2.new(0, 0, 0, 0), "Out", "Linear", 0.2)
LineLabel.Visible = true
wait(0.5)
Chatting = false
Detected = false
end
end
end
end)
--// Main Loop
RunService.RenderStepped:Connect(function()
if Detected == false and Chatting == false then
for i, NPC in pairs(NPCS:GetChildren()) do
local Humanoid = NPC:FindFirstChild("Humanoid")
local HMR = NPC:FindFirstChild("HumanoidRootPart")
if Humanoid and HMR then
if (HMR.Position - CharHMR.Position).magnitude < 15 then
Detected = true
DetectedNPC = NPC
PromptLabel:TweenSize(UDim2.new(0, 60, 0, 60), "In", "Linear", 0.2)
print(DetectedNPC.Name)
end
end
end
end
if Detected == true and Chatting == false then
local Humanoid = DetectedNPC:FindFirstChild("Humanoid")
local HMR = DetectedNPC:FindFirstChild("HumanoidRootPart")
if Humanoid and HMR then
if (HMR.Position - CharHMR.Position).magnitude > 3 then
Detected = false
DetectedNPC = nil
LineLabel.Visible = false
print("No Longer Detected NPC")
else
local WTSP = Camera:WorldToScreenPoint(HMR.Position)
PromptLabel.Position = UDim2.new(0, WTSP.X, 0, WTSP.Y)
end
end
end
if Chatting == true then
local Humanoid = DetectedNPC:FindFirstChild("Humanoid")
local HMR = DetectedNPC:FindFirstChild("HumanoidRootPart")
if Humanoid and HMR then
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = Camera.CFrame:Lerp(HMR.CFrame * CFrame.new(-4, 4, -7) * CFrame.fromOrientation(math.rad(-20), math.rad(215), 0), 0.07)
end
else
Camera.CameraType = Enum.CameraType.Custom
end
end)