This code was literally working five minutes ago.
Code is supposed to detect a humanoid when the part is touched, and then manipulate that humanoid a bit, however, the script cannot pickup the humanoid’s existence, even though I’m able to do it myself with a print statement.
Can someone help me out?
local r = script.Parent:WaitForChild("return")
local c = script.Parent:WaitForChild("capture")
local r_Show = r:WaitForChild("Showy")
local c_Show = c:WaitForChild("Showy")
local r_Bag = r:WaitForChild("Bag")
local c_Bag = c:WaitForChild("Bag")
local score = workspace:WaitForChild("Score")
local where_cap_drops = workspace --- easy change for maps
local cap = script:WaitForChild("cap")
local holder = script:WaitForChild("holder")
local body_Part = "UpperTorso"
local sign = c_Show:WaitForChild("Img")
local Taken = script:WaitForChild("taken")
local attackers = game.Teams["Bright blue Team"]
c_Bag.Touched:Connect(function(part)
print(part.Parent.Name)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) and (Taken.Value == false) then -- if a humanoid exists, then
print("ye")
local user = game.Players:GetPlayerFromCharacter(part.Parent)
if user.Team == attackers and not part.Parent:FindFirstChild("MoneyBag") then
holder.Value = humanoid.Parent
local mb = Instance.new("BoolValue",part.Parent)
mb.Name = "MoneyBag"
sign.Parent = game.ServerStorage
sign:Clone().Parent = humanoid.Parent[body_Part] --- again, change torso to whatever
Taken.Value = true
c_Bag.Transparency = 1
end
end
end)