ive been trying to make a boss that teleports to a specific part of the map and then does some silly stuff, but it teleports into random spots. the actual stuff the boss does works, its just that the boss is getting POSITIONED and ORIENTED incorrectly. i have been trying to fix this for the last 5 hours, scouring youtube and the devforum, and i am losing my will to do this
script: (theres more to it but this should be the relevant stuff)
Rex is the model
function hugeCrush()
Rex:MoveTo(Vector3.new(22.7, -33.17, 58.53))
Rex:ScaleTo(14) --tried putting this above the movement part of the script, still did not work
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id=16241637503"
local animtrack = hum:LoadAnimation(anim)
--Rex:MoveTo(Vector3.new(22.55, -32.42, 57.56))
local animtracks = hum:GetPlayingAnimationTracks()
for _,track in pairs(animtracks) do
track:Stop()
end
--Rex:PivotTo(CFrame.new(Vector3.new(22.55, -30, 57.56),Vector3.new(22.77, -10, 0)))
--Rex:PivotTo(game.Workspace["move here idiot"].CFrame)
print(Rex.HumanoidRootPart.Position)
animtrack:Play()
wait(2.06)
task.spawn(function()
game.ReplicatedStorage.Events.ScreenShake:FireAllClients(10)
wait(1)
game.ReplicatedStorage.Events.EndScreenShake:FireAllClients()
end)
local newshockwave = game.ServerStorage.Shockwave:Clone()
newshockwave.Position = Vector3.new(39.031, 0.5, 29.123)
newshockwave.Parent = workspace
local tweeninfo = TweenInfo.new(3)
local goal = {}
goal.Size = Vector3.new(3,350,350)
goal.Transparency = 1
local tween = tweenservice:Create(newshockwave,tweeninfo,goal)
tween:Play()
newshockwave.Touched:Connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= "Rex Omnium" and hit.Parent.Name ~= "Mushroom Track" and hit.Parent.Name ~= "Mushroom Follow" and hit.Parent.Name ~= "True Mushroom" then
local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
if stompiframe == false then
humanoid:TakeDamage(50)
knockback(newshockwave,hit.Parent)
task.spawn(function()
stompiframe = true
wait(1)
stompiframe = false
end)
end
end
end)
tween.Completed:Connect(function()
newshockwave:Destroy()
end)
wait(2.4)
task.spawn(function()
game.ReplicatedStorage.Events.ScreenShake:FireAllClients(10)
wait(1)
game.ReplicatedStorage.Events.EndScreenShake:FireAllClients()
end)
local newshockwave = game.ServerStorage.Shockwave:Clone()
newshockwave.Position = Vector3.new(6.584, 0.5, 30.764)
newshockwave.Parent = workspace
local tweeninfo = TweenInfo.new(3)
local goal = {}
goal.Size = Vector3.new(3,350,350)
goal.Transparency = 1
local tween = tweenservice:Create(newshockwave,tweeninfo,goal)
tween:Play()
newshockwave.Touched:Connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= "Rex Omnium" and hit.Parent.Name ~= "Mushroom Track" and hit.Parent.Name ~= "Mushroom Follow" and hit.Parent.Name ~= "True Mushroom" then
local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
if stompiframe == false then
humanoid:TakeDamage(50)
knockback(newshockwave,hit.Parent)
task.spawn(function()
stompiframe = true
wait(1)
stompiframe = false
end)
end
end
end)
tween.Completed:Connect(function()
newshockwave:Destroy()
end)
end
also feel free to ask me for anything extra you might need for background info on this script