The solution was increasing the MaxForce of the LinearVelocity from 10,000 to 50,000+.
Original Post
Problem
I’m currently working on a push tool, however my tool isn’t launching the player in the air like it’s supposed to. I’m unsure why it’s doing this, any ideas?
Here is the video showing the current problem. The few times it actually launches high in the air, that’s what it’s supposed to do constantly. You can see the MaxForce and it’s VectorVelocity in the output.
The Code
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