Why is this tween playing weird

  1. What do you want to achieve? That my two tweens play normally

  2. What is the issue? On of the two tweens doesn’t play properly

  3. What solutions have you tried so far? I’ve tried looking but I couldn’t find anything

Here is the code: (Its not the whole code)

local doorTweenInfo = TweenInfo.new(2,Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0) --Creates the door tween
local TweenService = game:GetService('TweenService')

--A part later in the script

TweenService:Create(enterDoor, doorTweenInfo, {CFrame = enterDoor.OpenLeftDoor.CFrame}):Play()

I hope someone can help!

1 Like

It stopped because “bankCashDetector” is not in the ReplicatedStorage, if it is then use :WaitForChild(“bankCashDetector”) instead

are both tweens set to the CFrame = enterDoor.OpenLeftDoor.CFrame

No there both the “enterdoor” variable is in both different

no; because the second is tweening properly

Well then your cframe is simply in the wrong place, try changing it